All right! Update #2 is here!
It was a very busy week. Mostly it was all about visual FX:
- All new impact visual FX when a projectile hits its target. I significantly expanded a list of surface physical properties and integrated a new set of particle effects. It looks amazing!
- A new water material with FX when you walk over it.
- A new set of dynamic cross hairs per weapon.
- A sniper mode. There will be multiple sniper modes and visual FX depending on a type of a weapon and attached scope you have. Currently, it is all work in progress. Here is a test image of a full screen scope:
Everything seems to be working as expected in a multiplayer mode as well. In one of the next updates I will go over how I set up a build machine and how I achieved all automated builds and deployments to the server. I used to do a lot of manual work before, now it is all automated: just one click and it is all done 🙂
Here is a video from a test map where I test the game mechanics:
There are also many more small updates, new stuff (hello, FABRIK!) here and there, so stay tuned for the next update!
If you want to chat, please use Discord: https://discord.gg/2AC832p
or choose something from contact us page.
Dima and Game Artists team